Skip to content
Now accepting Q2 projects — limited slots available. Get started →
Video CallingVoice ChatScreen SharingLive Streaming

Your Video Calls Drop at 47 Participants. We Fix That.

If you're a product lead watching competitors ship real-time features while your team rebuilds signaling for the third time, you need production WebRTC -- not another prototype.

We build production-grade WebRTC applications -- video calls, voice chat, screen sharing, and live streaming -- engineered for low latency and scale.

<200ms
End-to-End Latency
Global edge network
99.9%
Uptime SLA
Production reliability
1,000+
Concurrent Streams
Tested at scale
0
Vendor Lock-In
You own the stack
What Is WebRTC Development?

WebRTC (Web Real-Time Communication) is browser-native and mobile technology that lets devices exchange video, voice, and data peer-to-peer without any plugins. A real WebRTC engagement covers the full stack -- STUN/TURN server configuration, Selective Forwarding Unit (SFU) architecture, front-end media controls, recording, and adaptive bitrate streaming -- and ships production-ready real-time communication features, not a proof of concept.

Your Current Site May Be a Liability

Common gaps we find in nearly every audit.

Off-the-shelf video SDKs charge per-minute fees that explode at scale
Risk: Monthly costs can hit $50K+ once you pass a few thousand daily active users.
WebRTC works fine in the browser until NAT traversal breaks behind corporate firewalls
Risk: Without proper TURN infrastructure, 20-30% of enterprise users run into connection failures -- and they blame your product, not their IT department.
Media quality falls apart under packet loss if you haven't built adaptive bitrate logic
Risk: Users blame your app for choppy video -- not their network -- and they churn fast.
Group calls need SFU architecture, not simple peer-to-peer
Risk: Peer mesh topologies fall apart past 4 participants, which makes your app unusable for teams.
Recording and compliance are afterthoughts in most WebRTC tutorials
Risk: Healthcare and finance clients require server-side recording -- and retrofitting it later costs far more than building it right the first time.
Cross-browser and mobile inconsistencies cause silent failures
Risk: Safari and iOS handle getUserMedia differently, which leads to blank screens and a flood of support tickets.

What Your Website Could Look Like

Custom-designed for your industry. No templates. No stock photos.

WebRTC video call interface with signaling stats and peer connections
A production WebRTC build -- video tiles with adaptive bitrate, peer-connection state graph, signaling latency, and SFU routing diagram

How We Build This Right

Every safeguard, built in from Day 1.

End-to-End Encryption

DTLS-SRTP encryption is built into every stream by default. For industries that need zero-trust architectures, we add optional application-layer encryption on top of that.

HIPAA-Ready Infrastructure

Server-side recording with encrypted storage and audit logging for telehealth applications. BAA-compatible deployment on compliant cloud infrastructure.

Adaptive Bitrate Streaming

Simulcast and SVC encoding adjust video quality in real-time based on bandwidth, CPU, and network conditions. Every user gets the best quality their connection can actually support.

Server-Side Recording

Composite or individual track recording with webhook notifications on completion. Recordings go straight into your S3 bucket with configurable retention policies.

Connection Analytics

Real-time dashboards surface call quality metrics -- jitter, packet loss, round-trip time, and resolution. You'll catch connection issues before users ever think to report them.

Firewall Traversal

Globally distributed TURN servers keep connectivity alive behind corporate NATs and restrictive firewalls. We test against enterprise proxy configurations during QA so edge cases don't surface in production.

What We Build

Purpose-built features for your industry.

1:1 and Group Video Calls

SFU-based architecture supporting up to 100 participants with dynamic layout switching, dominant speaker detection, and bandwidth-aware quality scaling.

Screen Sharing & Co-Browsing

Full-screen and application-window sharing with annotation overlays and remote cursor tracking for collaborative workflows.

Voice-Only Channels

Low-bandwidth voice rooms with noise suppression, echo cancellation, and spatial audio support for gaming and social apps.

Live Streaming (WebRTC to HLS)

Sub-second latency broadcasting from WebRTC ingestion to HLS/DASH output for audiences of 10,000+ concurrent viewers.

Chat & Data Channels

WebRTC DataChannels handle in-call text chat, file transfer, and real-time data sync -- no separate WebSocket server needed.

Custom Media Pipelines

Background blur, virtual backgrounds, real-time transcription, and AI-powered noise cancellation integrated at the media track level.

Built on a Modern, Secure Stack

WebRTCNext.jsNode.jsSocket.ioMediaSoupLivekitSupabaseVercelCloudflare TURN

Our Development Process

From discovery to launch. Quality at every step.

01

Architecture & Protocol Design

Week 1

We map your use case to the right topology -- peer-to-peer, SFU, or MCU. We define the signaling protocol, TURN strategy, and recording requirements before writing a line of code. Deliverable: a technical architecture document.

02

Signaling & Media Server Setup

Weeks 2-3

We stand up your signaling server (WebSocket or HTTP), configure MediaSoup or LiveKit SFU, and deploy TURN/STUN infrastructure across edge regions.

03

Client SDK & UI Development

Weeks 3-5

We build the front-end media controls -- camera/mic selection, layout switching, screen share, and in-call chat. Everything gets cross-browser tested on Chrome, Firefox, Safari, and mobile.

04

Load Testing & Network Simulation

Week 6

We simulate 500+ concurrent sessions with packet loss, jitter, and bandwidth throttling. Then we tune adaptive bitrate, reconnection logic, and failover recovery paths until they hold.

05

Launch & Monitoring

Week 7+

We deploy to production with call quality dashboards, error alerting, and 30-day post-launch support. SRTP metrics and TURN utilization stay monitored so nothing quietly degrades at scale.

Social Animal

Ready to discuss your your video calls drop at 47 participants. we fix that. project?

Get a free quote

WebRTC Development from $14,000

Fixed-fee. 30-day post-launch support included. See all packages →

Get Your Quote
Related Resources

Frequently Asked Questions

A basic 1:1 video calling feature starts around $14,000. Group conferencing with SFU infrastructure, recording, and cross-platform support runs $25K-$50K+. The main cost drivers are participant count, recording requirements, and whether you need native mobile SDKs alongside the web client.
Third-party SDKs like Twilio or Agora get you to market fast, but their per-minute fees add up quickly. Around 50,000 monthly minutes, custom WebRTC starts to pay for itself. We often recommend starting with a managed SFU like LiveKit for speed, then migrating to self-hosted infrastructure as usage grows.
We deploy TURN relay servers across multiple geographic regions using Cloudflare or Twilio Network Traversal. This keeps users behind corporate firewalls and symmetric NATs connected. We test against restrictive enterprise proxy configurations during QA to catch edge cases before launch.
Yes. WebRTC uses DTLS-SRTP encryption by default, which covers the encryption-in-transit requirement. For full HIPAA compliance, we add server-side recording with encrypted storage, audit logging, access controls, and deploy on BAA-eligible infrastructure. We've built telehealth platforms that have passed third-party security audits.
With an SFU architecture, group video calls support 50-100 active video participants reliably. For larger audiences, we switch to a WebRTC-to-HLS pipeline — ingesting via WebRTC for sub-second latency from the broadcaster, then distributing via CDN to thousands of viewers.
A production-ready 1:1 video calling feature takes 4-5 weeks. Group conferencing with recording, screen sharing, and mobile support takes 7-10 weeks. We deliver incrementally — signaling and basic calls first, then layer on recording, analytics, and custom media processing.
More solutions

Explore related industries

Need enterprise scale?

200+ employee company? Complex multi-tenant, auction, or multi-location requirement? We have a dedicated enterprise capability track.

View Enterprise Hub

Get Your Free WebRTC Assessment

Describe your use case. We'll deliver an architecture recommendation and quote within 24 hours.

Or book a 30-minute call
Get in touch

Let's build
something together.

Whether it's a migration, a new build, or an SEO challenge — the Social Animal team would love to hear from you.

Get in touch →